EDCI 337 2022 summer

Category: Multimedia Learning

Week 6: SAMR, SECTIONS, and TPACK

In this week’s reading, we take a look at how we can integrate technology into an educational institution. Furthermore, in my blog today I will be diving into the differences between SAMR, SECTIONS, and TPACK.

I will be starting us off with SAMR which stands for substitution, augmentation, modification and redefinition. The SAMR model is a tool that teachers or instructors to evaluate how they are integrating technology into their instructional system or classroom. Either through substitution, augmentation, modification or redefinition. In this model, you have a threshold where you move from using technology to enhance learning or using it to transform learning.

The next model that we will be looking into is the SECTIONS model which stands for students, ease of use, costs, teaching functions, interaction, organizational issues, networking, and security & privacy. The SECTIONS model it looks at what medium is used to help support teaching either by: text, graphic, audio, video, computing, social media, and face to face. In addition, SECTIONS model is like a rubic to help guide teachers or instructors in selecting a technology to help in intergrating or delivering an improved experience for learning.

Finally, the TPACK model The technological pedagogical content knowledge (TPACK) model is a system to one more model utilized to comprehend and depict the sorts of information required for viable educational practice in innovation improved learning conditions.

Assignment 3 and Reflection

Made by Timi

Good day everyone for assignment 3, I decided to modify my week three post. In this post, I explained what Gamification is and what Game-Based Learning was, and I also gave the misconceptions about both Gamification and Game-Based Learning. In my earlier post, I had not organized my points properly and they were all over the place. In week 4 we had learning from a Ted Talk video by David JP Philips, on how to properly deliver a presentation in a PowerPoint format or an infographic format to your audience. Which led to why I created a presentation to lay down my points properly. In the Ted Talk, David Philips had six key takeaways which helped me in creating this assignment. The first takeaway was having only one idea per slide, this is because having a lot of ideas on one slide could confuse the reader and they may lose interest in what the person is saying. the human brain can only handle a limited amount of text before it starts to wander away. Which brings us to the second takeaway from the video which was to not have more than 6 objects per slide. The third takeaway was that the presenter did not read from the slide as having a lot of writing can make people lose their concentration on you. which pears with the next takeaway which was to use an illustrative image and short text on a slide and then tell the rest of your story via narration. Next was to make sure the most important thing on your slide is the most prominent. Lastly was to use contrast to move your audience around the information on your slide. While creating this presentation I made sure that I tried to meet up with all the takeaways that I learned from the ted talk. Though some of my slides have a lot of words in them as the class is online, I still tried in minimizing the number of words I had per slide. I also used contrast in my PowerPoint to engage the readers. Furthermore, I limited the number of objects per slide by only having no greater than four points in them.

I Just want to thank everyone for taking the time to go through this assignment.

Week 5: Inclusive learning

The social participation of students with special educational needs (SEN) is a central point of contention in the considerable debate. On the other hand, the importance of ideas like the social mix, social consideration and social cooperation utilized.

This week’s reader and video dive into the issues that we currently have with inclusive education. This concept went into more detail in regards to all the educational and sport system. In Moore’s video, it explains that not only do teachers ought to have the possibility of consideration among the students with disabilities (also known as special needs) but also the possibility of diversity among students’ minds. The ongoing importance of these ideas for optional school tests and potential contrasts with preschool and grade school. A receptive outlook towards the course of educating and learning as well as the consciousness of accomplishing an objective of education are both required while planning the enlightening strategies. The three ideas can be utilized as equivalents and incorporate similar key topics: connections, cooperation, the impression of the student with SEN and acknowledgment by schoolmates.

In addition, McTighe and Wiggins found that conventional arranging strategies prompted classroom exercises that had no drawn-out hidden reason and on second thought our objective ought to be to assist understudies with utilizing information definitively. Center rather around working with understanding, not realizing realities to review them is shallow discovering that can be immediately neglected. Having the option to interface realities and make importance implies further learning is conceivable and closeness to genuine comprehension.

Week 4: Feedback on Judy’s post

Hey Judy,

Good Job on your poster this week! I love all the visuals as they effectively grab the eye of any viewers! I found your Post about salt really interesting and informative. I can also see a visual balance between the images and texts that are arranged with a pattern. Where it isn’t excessively extended that the student would get exhausted of understanding it! Good job! I can likewise see that you plainly followed Adobe’s 8 rule components of the plan, particularly with your variety and different decisions! The light blue and beige go entirely together, while not overwhelming each other. Thank you for sharing your post with us.

Week 2 Feedback-Meaghan’s post

Hi Meaghan,

I want to thank you for opening up to us about your personal experience with game-based learning and gamification.

While reading your post, I was able to understand the meaning of both game-based learning and gamification. Your experiences were able to lay out their differences perfectly. I commend you for your wonderful examples. I liked how you were also able to identify where you went wrong while trying to create a game-based learning experience for your classmates and fixed that error so that everyone could understand and be motivated to learn.

In addition, you were able to implement gamification into the most simple tasks at your workplace. Also, I found it intriguing that the way the children also behave either gave them points or took points away from them.

All in all, it was fantastic to read your blog, and I just want to say thank you again for sharing.

Week One-Feedback To Judy

Hi Judy, Thank you for sharing with us your idea, I think you magnificently gave instances of Mayer’s concept of utilizing intuitive learning styles (2009). Before reading your post I was not aware that google maps use “Augmented reality” in their application, so that was a first for me. In addition, I found it exceptionally fascinating how you related Mayer’s concept Of utilizing an intuitive learning style to something practically everyone uses; google maps. I likewise concur with you on how there is common availability. I found it intriguing that many people learn best with sight and sound realization. I think this is essential to the increased reality-as you referenced it permits all the more an involved and intuitive growth opportunity. Much thanks to you for sharing!

Week 3-Unpack the Game-Based Learning and Gamification misconceptions

This week we shall be diving into some common misconceptions about both Game-Based Learning (GBL) and Gamification. In other to do that we need to know what they are first. In game-based learning, the game is the growth opportunity, though in gamification, the game parts are added to the conventional guidance strategy. Gamification in education refers to the presentation of game plan components and gameful encounters in the plan of educational experiences.

Gamification Misconception:

  • Gamification and games are the same thing
  • Gamification is not suited to a mature age audience
  • Gamification is simply structured competition
  • Gamification is just a fad

Game-Based Learning Misconception:

  • Games are full of mindless violence
  • Playing games is repetitive and boring
  • Gaming is a solitary activity
  • Gaming does not require much ā€˜thinkingā€™

Eventhough Game-Based Learning (GBL) do have some misconception about them, we still know that they have some benefits. After reading the articil provide in this weeks reading, I realized that there are a lot of benefits in having GBL in a learning institute. For example, it is motivative, it is Inclusive, it is student-centred, it inspires critical thinking and decision taking, and finally it inspires creativity. In addition, watching one of the videos elaborates on the benfits of gamification. For example, Gamification helps increase participation, forster social and emotional learning, and motivates students to take risks.

Refrences:

Gurr, T., (@ELTSandbox), D. D., Baxter, L., Lisboa, M., Butler, M., Sandbox), D. D. (E. L. T., & Price, F. (2020, January 31). Game-based learning 1.1: Myths & mistakes. LearnJam. Retrieved May 23, 2022, from https://learnjam.com/game-based-learning-1-1/ 

Shannon, J. (n.d.). 7 common myths about gamification. Make a Video Game in Minutes Not Months. Retrieved May 23, 2022, from https://www.gamify.com/gamification-blog/10-common-misconceptions-about-gamification 

Written by Iacopo Falciani Teacher Trainer in Valencia, Falciani, W. by I., & Valencia, T. T. in. (2022, April 26). Game-based learning > what is, GBL vs gamification, types, benefits. Europass Teacher Academy. Retrieved May 23, 2022, from https://www.teacheracademy.eu/blog/game-based-learning/ 

(2021). YouTube. Retrieved May 23, 2022, from https://youtu.be/hVJaz9CM1ok. 

Week 2: Interactive Teaching Styles

Mayer’s Multimedia Principle gives a fascinating insight into how the human brain processes information and provides information to help us process it. It also elaborates on the cognitive load theory: Extraneous load (also known as ā€œextraneous processingā€), Intrinsic load (also known as ā€œessential processingā€), and Germane load (also known as ā€œgenerative processingā€). In addition, to the Mayer’s Multimedia Principle I read, I also read the Interactive Teaching Styles Used in the Classroom, which elaborates on ways to engage and encourage your students in a classroom. 

After reading both readings, it reminded me of how one of my high school teachers kept the class engaged. This was by asking us questions through a game called kahoots, that was the first time I had ever heard of that game. He asked us questions that had a time limit on them and the more questions we answered correctly gave us points. whoever had the highest point and the end of class would earn the right to pick a mystery surprise gift. That made the class really engaging and competitive, it was the one class I looked forward to when I was in high school. I think more teachers should implement more creatives way to keep their students more engaged, as it might make students more excited to learn.

References

Davis, G., & Norman, M. (2016, July 19). Principles of Multimedia Learning – Center for teaching and learning: Wiley education services. Center for Teaching and Learning | Wiley Education Services. Retrieved May 17, 2022, from https://ctl.wiley.com/principles-of-multimedia-learning/

5 examples of interactive teaching styles: Resilient educator. ResilientEducator.com. (2018, April 6). Retrieved May 17, 2022, from https://resilienteducator.com/classroom-resources/5-interactive-teaching-styles-2/

Week 1: My First Post

This week I made my first blog post for EDCI337! In this week of class, we’ve for the most part gotten things done for arrangement, for example, making my site/blog, joining MatterMost, as well as making our LearningPod gatherings. With the expansion to WordPress, pursuing outsider applications, for example, MatterMost and LearningPod, gave me an understanding of the various kinds of devices and necessary conditions to convey an effective sight and sound intuitive growth opportunity. I didn’t track down this site/blog excessively challenging to arrange as I am expected to involve in this stage for one more class of mine: EDCI335. Likewise, I observed that the EDCI 337 class page was not difficult to get to and follow, permitting it to be more pertinent as it isn’t BrightSpace utilized, however a similar web-based device (OpenETC/WordPress) is expected for the class, making it significantly more intuitive. For this class, I am anticipating having the option to meet with my Learning Pod and having the option to find Multimedia and Interactive Learning through instructing/training inside a completely nonconcurrent course. I think this advantages us as understudies since we can deal with our own times while fostering our cooperation and communicate

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