EDCI 337 2022 summer

Author: tsilverhand (Page 1 of 2)

Assignment 4: Stress Relief

Stress is something everyone experiences and struggles with. We understand how difficult it can be to cope with stress, especially when you feel alone. Therefore, we have put together three methods of stress relievers that you could use. Keep reading for more information on stress relievers such as meditation and ASMR. 

After learning and interacting with the materials, students should be able to:

  • Have a broad understanding of introduced stress relief methods
  • Describe the basics of meditation, guided imagery and ASMR videos
  • Know how to meditate with their body
  • Know the step to do guided imagery
  • List examples of ASMR tingles
  • Explain how to utilize the de-stress methods and how may they bring relief

Meditation ā€“ Meaghan Leong

Meditation is a great way to relieve stress which focuses on our breathing, mind, body position, sensory skills, and time.

LEARNING OUTCOMES

After this subtopic you will be able to:

  • explain what meditation does and why it is beneficial
  • demonstrate how to meditate
  • list the 7 main components of meditation
  • lead a meditation session for the class
Meditation Canva poster designed by Meaghan Leong (2022)

Implementing Multimedia Learning Theories

I chose to use a Canva poster to represent the physical aspect of relieving stress, in specific, to teach meditation. My poster follows the Personalization Principle, in which I used first person language to catch the attention of my learners. I also followed the Redundancy Principle by recognizing that less is more. Therefore, although I have both images and text, my images only help a learner to comprehend which part of the body I am explaining. As well, I included the Coherence Principle, in which only two choices of media is selected (text and images). My text is all near each image that represents the information and they are all placed in the same way. For example, for each section, first I display the image, then the subtitle of the section (i.e., Arms), then the text which describes that subtopic. By following these principles, my student might be able to learn better and will find my poster easier to follow. An important design aspect I included followed Adobeā€™s 8 Principles of Design. One of the most important design aspects I included was ā€œcolourā€. I thought this was most important because meditation often represents a calm mind. Therefore, I chose light pastel colours throughout my poster that would help set the mood for my learner while reading the information provided.

I also found a video called Ten-Minute Meditation for Beginners (linked below) that goes really well with my designed poster for those who prefer to follow narration.https://www.youtube.com/embed/U9YKY7fdwyg?feature=oembedRetrieved from https://youtu.be/U9YKY7fdwyg

I included this video Ten-Minute Meditation for Beginners because I think it allows for an inclusive and accessible learning on top of the poster. Not only does this video include the Signaling Principle, in which both narration and visuals are included, but also narrates and explains how to meditate. This is considered inclusive for those who may be blind or cannot read, in which they may listen to the narration of the video. Both the poster and the video together make for a very accessible learning experience. This is because for those who may not have access to the internet or an online device, printed posters could be used. However, for those who do have access, posters and videos can also be posted to an online classroom. Therefore, these learners now have the choice if they prefer visual learning aids or verbal cues when learning to meditate.

Guided Imagery ā€“ Timi 

This is the second form of stress relief, it is categorized under the mental form of stress relief. After watching the video below students/teachers should be able to: 

  • Know what guided imagery is.
  • Provide the benefits of using guided imagery
  • How to perform guided imagery 

Implementing multimedia learning theories

For this video, I was able to use the SAMR Learning technique in making this video. The SAMR model is a tool that teachers or instructors to evaluate how they are integrating technology into their instructional system or classroom. Through substitution, augmentation, modification and redefinition. In my process SAMR was used to augment the learning environment. In this model, you have a threshold where you move from using technology to enhance learning or using it to transform learning. Though in this technique I wasnā€™t able to use my video as a transformation technique, I was within the enhancement threshold which is not relatively a bad thing. This is because I was still able to improve the learning experience for the viewer. 

ASMR ā€“ Judy

This is the second stress relief method that is a relatively understudied topic in the field of clinical research, but it speaks to a wide range of audiences. After learning and interacting with the material below, students will be able to:

  • Have a general idea of ASMR and its effects on de-stress
  • Describe three common sensory triggers of ASMR
  • Explain how does it feel to watch ASMR videos and reflect on its de-stress effects (or not)
  • Determine whether the introduced stress relief methods are useful for yourself

Autonomous sensory meridian response (ASMR), is a tingling sensation that usually starts from the scalp and moves down the back. Jennifer Allen helped make this concept viral on the internet with her videos whispering to the audiences. Take a look at Keilesā€™s article about the concept of ASMR and how one may feel experiencing it. 

Check out popular ASMR tingles to see if that works for you (remember to put on your headphones):https://www.youtube.com/embed/zpuL8VMfsCw?feature=oembedhttps://www.youtube.com/watch?v=zpuL8VMfsCw

https://www.canva.com/design/DAFEONGxnuU/OUXVeyoXcayz16n352u0OA/view?utm_content=DAFEONGxnuU&utm_campaign=designshare&utm_medium=link&utm_source=publishsharelink

This infographic brochure modified one of the brochure templates on Canva and laid out key points about ASMR. People mainly watch ASMR videos for relaxation, which signifies its function. 

Optional: there is a wide range in terms of the content of ASMR videos, take a moment to dive into some other examples listed below (remember to put on your headphones):

Chocolate chopping

Handwriting 

Soap sculpting

Turtle eating food

Implementing multimedia learning theories

I have included both news articles and YouTube videos to help explaining the concept of ASMR, and that brings

The infographic brochure (with two pages merged together) primarily followed the Spatial Contiguity Principle as relevant texts and images are closely put together for audiences to have a better understanding of the content. It has a logical order that helps the audience to grasp the idea of ASMR and then have chances to try and/or learn more from the given links and QR codes, thus, it is interactive. The Segmenting Principle is shown when different parts are divided into questions using eye-catching colours. In addition, while designing this brochure, emphasis is presented when the highlighted keywords are in a contrasting colour against the background colour in order to gain attention and enhance the audienceā€™s memory. To be specific, the theme colour is green and the important information used its contrasting colour on the colour wheel, orange. Last but not least, ā€œwhite spaceā€ is shown so that the viewers will not be overwhelmed. 

Following these will help students from general to specific, learn more about ASMR and have chances to have hands-on/in-person experiences. 

Conclusion

We have included videos, texts, and infographic posters/brochures to facilitate our blog content. It is already a valuable learning experience creating multimedia artifacts, the primary learning outcome we gained after taking this course. These types of multimedia elements can build effective understandings for learners as it provides chances for hands-on experiences. Similar method can be used in other instructive materials (e.g., first aid techniques or magic tricks) enhancing studentsā€™ memory. 

References

Davis, G. & Norman, M. (2016, July 19). Principles of multimedia learning. Retrieved from: https://ctl.wiley.com/principles-of-multimedia-learning/

Loew, I. (2021, April 28). The 13 principles of design & how to apply them. Retrieved from: https://paperform.co/blog/principles-of-design/#5-proportion

Keiles, J. (2019, April 4). How A.S.M.R. became a sensation. www.nytimes.com. Retrieved from: https://www.nytimes.com/2019/04/04/magazine/how-asmr-videos-became-a-sensation-youtube.html 

Redundancyprinciple. YouTube. (2018, May 31). Retrieved June 22, 2022, from https://youtu.be/_qz9cIaWOhw

The coherence principle. YouTube. (2018, October 30). Retrieved June 22, 2022, from https://youtu.be/PTyr9P15JhI

The signaling principle. YouTube. (2017, October 23). Retrieved June 22, 2022, from https://youtu.be/ENGjwO-kKpc

YouTube. (2018, March 27). Personalization principle dr Richard Mayer. YouTube. Retrieved June 22, 2022, from https://www.youtube.com/watch?v=EYIatC92JhU

8 basic design principles to help you make Awesome Graphics. (n.d.). Retrieved June 6, 2022, from https://www.adobe.com/express/learn/blog/8-basic-design-principles-to-help-you-create-better-graphics

10-minute meditation for Beginners. YouTube. (2020, August 15). Retrieved June 22, 2022, from https://youtu.be/U9YKY7fdwyg

Week 6: SAMR, SECTIONS, and TPACK

In this week’s reading, we take a look at how we can integrate technology into an educational institution. Furthermore, in my blog today I will be diving into the differences between SAMR, SECTIONS, and TPACK.

I will be starting us off with SAMR which stands for substitution, augmentation, modification and redefinition. The SAMR model is a tool that teachers or instructors to evaluate how they are integrating technology into their instructional system or classroom. Either through substitution, augmentation, modification or redefinition. In this model, you have a threshold where you move from using technology to enhance learning or using it to transform learning.

The next model that we will be looking into is the SECTIONS model which stands for students, ease of use, costs, teaching functions, interaction, organizational issues, networking, and security & privacy. The SECTIONS model it looks at what medium is used to help support teaching either by: text, graphic, audio, video, computing, social media, and face to face. In addition, SECTIONS model is like a rubic to help guide teachers or instructors in selecting a technology to help in intergrating or delivering an improved experience for learning.

Finally, the TPACK model The technological pedagogical content knowledge (TPACK) model is a system to one more model utilized to comprehend and depict the sorts of information required for viable educational practice in innovation improved learning conditions.

Assignment 3 and Reflection

Made by Timi

Good day everyone for assignment 3, I decided to modify my week three post. In this post, I explained what Gamification is and what Game-Based Learning was, and I also gave the misconceptions about both Gamification and Game-Based Learning. In my earlier post, I had not organized my points properly and they were all over the place. In week 4 we had learning from a Ted Talk video by David JP Philips, on how to properly deliver a presentation in a PowerPoint format or an infographic format to your audience. Which led to why I created a presentation to lay down my points properly. In the Ted Talk, David Philips had six key takeaways which helped me in creating this assignment. The first takeaway was having only one idea per slide, this is because having a lot of ideas on one slide could confuse the reader and they may lose interest in what the person is saying. the human brain can only handle a limited amount of text before it starts to wander away. Which brings us to the second takeaway from the video which was to not have more than 6 objects per slide. The third takeaway was that the presenter did not read from the slide as having a lot of writing can make people lose their concentration on you. which pears with the next takeaway which was to use an illustrative image and short text on a slide and then tell the rest of your story via narration. Next was to make sure the most important thing on your slide is the most prominent. Lastly was to use contrast to move your audience around the information on your slide. While creating this presentation I made sure that I tried to meet up with all the takeaways that I learned from the ted talk. Though some of my slides have a lot of words in them as the class is online, I still tried in minimizing the number of words I had per slide. I also used contrast in my PowerPoint to engage the readers. Furthermore, I limited the number of objects per slide by only having no greater than four points in them.

I Just want to thank everyone for taking the time to go through this assignment.

Week 5: Inclusive learning

The social participation of students with special educational needs (SEN) is a central point of contention in the considerable debate. On the other hand, the importance of ideas like the social mix, social consideration and social cooperation utilized.

This week’s reader and video dive into the issues that we currently have with inclusive education. This concept went into more detail in regards to all the educational and sport system. In Moore’s video, it explains that not only do teachers ought to have the possibility of consideration among the students with disabilities (also known as special needs) but also the possibility of diversity among students’ minds. The ongoing importance of these ideas for optional school tests and potential contrasts with preschool and grade school. A receptive outlook towards the course of educating and learning as well as the consciousness of accomplishing an objective of education are both required while planning the enlightening strategies. The three ideas can be utilized as equivalents and incorporate similar key topics: connections, cooperation, the impression of the student with SEN and acknowledgment by schoolmates.

In addition, McTighe and Wiggins found that conventional arranging strategies prompted classroom exercises that had no drawn-out hidden reason and on second thought our objective ought to be to assist understudies with utilizing information definitively. Center rather around working with understanding, not realizing realities to review them is shallow discovering that can be immediately neglected. Having the option to interface realities and make importance implies further learning is conceivable and closeness to genuine comprehension.

Week 4: Feedback on Judy’s post

Hey Judy,

Good Job on your poster this week! I love all the visuals as they effectively grab the eye of any viewers! I found your Post about salt really interesting and informative. I can also see a visual balance between the images and texts that are arranged with a pattern. Where it isn’t excessively extended that the student would get exhausted of understanding it! Good job! I can likewise see that you plainly followed Adobe’s 8 rule components of the plan, particularly with your variety and different decisions! The light blue and beige go entirely together, while not overwhelming each other. Thank you for sharing your post with us.

Week 2 Feedback-Meaghan’s post

Hi Meaghan,

I want to thank you for opening up to us about your personal experience with game-based learning and gamification.

While reading your post, I was able to understand the meaning of both game-based learning and gamification. Your experiences were able to lay out their differences perfectly. I commend you for your wonderful examples. I liked how you were also able to identify where you went wrong while trying to create a game-based learning experience for your classmates and fixed that error so that everyone could understand and be motivated to learn.

In addition, you were able to implement gamification into the most simple tasks at your workplace. Also, I found it intriguing that the way the children also behave either gave them points or took points away from them.

All in all, it was fantastic to read your blog, and I just want to say thank you again for sharing.

Week One-Feedback To Judy

Hi Judy, Thank you for sharing with us your idea, I think you magnificently gave instances of Mayer’s concept of utilizing intuitive learning styles (2009). Before reading your post I was not aware that google maps use “Augmented reality” in their application, so that was a first for me. In addition, I found it exceptionally fascinating how you related Mayer’s concept Of utilizing an intuitive learning style to something practically everyone uses; google maps. I likewise concur with you on how there is common availability. I found it intriguing that many people learn best with sight and sound realization. I think this is essential to the increased reality-as you referenced it permits all the more an involved and intuitive growth opportunity. Much thanks to you for sharing!

Week 3-Unpack the Game-Based Learning and Gamification misconceptions

This week we shall be diving into some common misconceptions about both Game-Based Learning (GBL) and Gamification. In other to do that we need to know what they are first. In game-based learning, the game is the growth opportunity, though in gamification, the game parts are added to the conventional guidance strategy. Gamification in education refers to the presentation of game plan components and gameful encounters in the plan of educational experiences.

Gamification Misconception:

  • Gamification and games are the same thing
  • Gamification is not suited to a mature age audience
  • Gamification is simply structured competition
  • Gamification is just a fad

Game-Based Learning Misconception:

  • Games are full of mindless violence
  • Playing games is repetitive and boring
  • Gaming is a solitary activity
  • Gaming does not require much ā€˜thinkingā€™

Eventhough Game-Based Learning (GBL) do have some misconception about them, we still know that they have some benefits. After reading the articil provide in this weeks reading, I realized that there are a lot of benefits in having GBL in a learning institute. For example, it is motivative, it is Inclusive, it is student-centred, it inspires critical thinking and decision taking, and finally it inspires creativity. In addition, watching one of the videos elaborates on the benfits of gamification. For example, Gamification helps increase participation, forster social and emotional learning, and motivates students to take risks.

Refrences:

Gurr, T., (@ELTSandbox), D. D., Baxter, L., Lisboa, M., Butler, M., Sandbox), D. D. (E. L. T., & Price, F. (2020, January 31). Game-based learning 1.1: Myths & mistakes. LearnJam. Retrieved May 23, 2022, from https://learnjam.com/game-based-learning-1-1/ 

Shannon, J. (n.d.). 7 common myths about gamification. Make a Video Game in Minutes Not Months. Retrieved May 23, 2022, from https://www.gamify.com/gamification-blog/10-common-misconceptions-about-gamification 

Written by Iacopo Falciani Teacher Trainer in Valencia, Falciani, W. by I., & Valencia, T. T. in. (2022, April 26). Game-based learning > what is, GBL vs gamification, types, benefits. Europass Teacher Academy. Retrieved May 23, 2022, from https://www.teacheracademy.eu/blog/game-based-learning/ 

(2021). YouTube. Retrieved May 23, 2022, from https://youtu.be/hVJaz9CM1ok. 

Week 2: Interactive Teaching Styles

Mayer’s Multimedia Principle gives a fascinating insight into how the human brain processes information and provides information to help us process it. It also elaborates on the cognitive load theory: Extraneous load (also known as ā€œextraneous processingā€), Intrinsic load (also known as ā€œessential processingā€), and Germane load (also known as ā€œgenerative processingā€). In addition, to the Mayer’s Multimedia Principle I read, I also read the Interactive Teaching Styles Used in the Classroom, which elaborates on ways to engage and encourage your students in a classroom. 

After reading both readings, it reminded me of how one of my high school teachers kept the class engaged. This was by asking us questions through a game called kahoots, that was the first time I had ever heard of that game. He asked us questions that had a time limit on them and the more questions we answered correctly gave us points. whoever had the highest point and the end of class would earn the right to pick a mystery surprise gift. That made the class really engaging and competitive, it was the one class I looked forward to when I was in high school. I think more teachers should implement more creatives way to keep their students more engaged, as it might make students more excited to learn.

References

Davis, G., & Norman, M. (2016, July 19). Principles of Multimedia Learning – Center for teaching and learning: Wiley education services. Center for Teaching and Learning | Wiley Education Services. Retrieved May 17, 2022, from https://ctl.wiley.com/principles-of-multimedia-learning/

5 examples of interactive teaching styles: Resilient educator. ResilientEducator.com. (2018, April 6). Retrieved May 17, 2022, from https://resilienteducator.com/classroom-resources/5-interactive-teaching-styles-2/

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